We are excited to introduce major balance changes based on the wishes of our player community.
General
- For all drones, the excess radar range ( visibility range ) has been reduced from 13.3 to 8.67 km in stock. Speed and maneuverability parameters for drones are also slightly changed, namely turboprop drones have lower speed but higher maneuverability relative to jet-powered drones and higher target visibility and detection.
- Fixed the impact force from most missiles when hitting a ship. This effect could be seen when some missiles hit the ship and almost toppled it over
- Fixed bug with YJ-12A missile trajectory when launching it from external missile containers at a 45-degree angle. Now the missile doesn't fall in the water.
- CH-7 Rainbow - fixed the order of weapon slots in battle, as well as fixed the camera when selecting free-fall bombs
P.S. Air defense rebalance is under progress.
SHIPS
USS Zumwalt (DDG-1000)
- Added a new open slot with 1 missile. The ship now has a 3x1 missile scheme.
- Increased base durability from 355000 to 365000
- Increased base speed from 20,42 Kn to 21,4 Kn
- Increased detection range from 4,33 Km to 4,67 Km
USS New Hampshire (BB-1011)
CN Type 058
- HPJ-99-R (155 mm) [exclusive main cannon]
- Setup automatic firing on tap instead of manual one
- Decreased firing projectiles in salvo from 6 to 4
- Increased overall accuracy
- Decreased base reload from 7.4s to 7s
- Increased damage critical chance from 0.2 to 0.4
- Increased base damage per projectile from 6500 to 9500
- Increased delay between projectile launching from 0.1s to 0.25s
FS Ocean Avenger
- Added +1 missile for the current missile slot. The ship now has a 2x2 missile scheme.
- Increased base deck reloading points from 150 to 250
- Increased base speed from 17,5 Kn to 18,48 Kn
- Increased base maneuverability from 5.5 to 6
- Increased detection range from 3.67 Km to 4 Km
- Increased base radar range from 6.67 Km to 8 Km
FS DCNS Evolved
- Added +1 helicopter for the current helicopter slot. The ship can now launch 2 helicopters at once
- Increased base maneuverability from 7.7 to 8.2
USS CG(X)-21
RF Project 2145
- Added a new open slot with 2 grenade launchers.
- Added +1 air defense for the current air defense slot. The new air defense position is in the forward part of the ship.
- Decreased base maneuverability from 8.6 to 8.2
- Decreased detection range from 3.67 Km to 3.33 Km
FGS F126
IT DDX
- Sovraponte (76 mm) [exclusive secondary cannon]
- Decreased delay between projectile launching from 0.2s to 0.18s
- Increased base fire range from 6 Km to 6.33 Km
- Decreased base reload from 3.5s to 3.1s
- Increased overall speed from 778 Kn to 836 Kn
- Increased base damage per projectile from 1500 to 1800
- Increased damage critical chance from 0.15 to 0.2
- Setup projectile detonate radius from 0 to 3 - more effective when intercepting an aircraft
FS Swordship
- SWS Launcher [exclusive launcher]
- Decreased delay between projectile launching from 0.4s to 0.35s
- Decreased number of firing projectiles in salvo from 8 to 6
- Decreased base reload from 10s to 9s
- Increased max speed from 301 Kn to 369 Kn
- Lowered overall projectile trajectory by 25%
- Increased base damage per projectile from 4500 to 5000
- Increased projectile durability from 40 to 80
FS Blue Shark
- Remora-X [exclusive UAV for remote launching ship missiles]
- Increased radar range from 8 Km to 9 Km
- Increased speed from 63 Kn to 70.8 Kn
- Increased missiles launching range from 4 Km to 6.67 Km
- Increased base durability from 4000 to 5000
- BS-CN (127mm) [exclusive ship cannon]
- Decreased base reload from 5.8s to 5.5s
- Increased base damage per projectile from 5400 to 6000
- Increased damage critical chance from 0.2 to 0.25
- RBS 15 MK4 [exclusive ship missiles]
- Decreased delay between projectile launching from 0.3s to 0.27s
- Decreased number of firing projectiles in salvo from 6 to 4
- Decreased base reload from 16s to 12.5s
- Increased speed change from 97 Kn to 136 Kn
- Increased projectile durability from 70 to 80
- Increased base damage per projectile from 10000 to 14000
- Increased base ammo count from 11 to 13
JS Maya (DDG-179)
USS Missouri (BB-63)
- Mark 7 (406 mm) [exclusive main cannon]
- Mark 12 (127 mm) [exclusive secondary cannon]
- Bofors Quadro (40 mm) [exclusive dual purpose cannon turret]
JS Yamato Aegis
- Increased base durability from 405000 to 440000
- Increased detection range from 3.67 Km to 4 Km
- Increased base maneuverability from 6.2 to 7.2
- Type 94 Mod 2 (460mm) [exclusive main cannon]
- Increased speed from 486 Kn to 680 Kn
- Improved overall accuracy
- Setup explosion damage + 400 damage per hit
- Setup explosion radius 200m
- Type 12 SSM (U) [exclusive missile]
- Increased number of firing projectiles in salvo from 1 to 2
- Setup delay between projectile launching to 0.5s
- Decreased base damage per projectile from 14000 to 8500
- Decreased base ammo count from 18 to 14
- Decreased speed change from 194 Kn to 136 Kn
- Increased projectile durability from 100 to 80
- JHLA [exclusive air defense laser]
IJN Yamato
- Main cannon (460 mm) [exclusive main cannon]
- Secondary cannon (155 mm) [exclusive secondary cannon]
- Anti-Air Gun (25mm) [exclusive air defense]
- Increased base damage per projectile from 7 to 10
- Decreased delay between projectile launching from 0.7s to 0.4s
- Anti-Air Gun (127mm) [exclusive autocannon]
CN Huaqing (BBE-01)
RF Moscow
USS Arsenal Ship
USS District of Columbia (SSBN-826)
- VLWT [exclusive torpedo]
- Increased base fire range from 4 Km to 7 Km
- Increased base damage per projectile from 8500 to 10000
- Increased projectiles durability from 5500 to 7500
- Decreased ammo count from 18 to 15
- BGM-109 Tomahawk Block V [exclusive missile]
RF Belgorod (K-329)
Equipment | Air
- SOM-J [aircraft missile; Bayraktar MIUS drone]
- Cirit [aircraft missile; T929 ATAK 2 helicopter]
- Decreased ammo count from 5 to 4
- Increased firing projectiles in 1 launch from 2 to 4
- Increased fire range from 3.67 Km to 5 Km
- Increased reload from 4s to 4.5s
- Decreased lock time from 1.5s to 0.25s
- Decreased damage per projectile from 2500 to 2000
- Decreased damage critical chance from 0.15 to 0.1
- Kuzgun [guided bombs; TF-X strike fighter]
- Decreased reload from 16s to 8s
- Increased speed change from 38 Kn to 76 Kn
- Increased projectile durability from 90 to 100
- Cakir [aircraft missile; TF-X strike fighter]
- Decreased delay between projectile launching from 0.6s to 0.2s
- Decreased lock time from 1.7s to 1.5s
- Increased reload from 5.3s to 5.5s
- Increased fire range from 6.3 Km to 6.7 Km
- Increased damage per projectile from 9000 to 10000
- Increased missile durability from 35 to 50
- GSH-23 [aircraft cannon; S-70 Okhotnik drone]
- Decreased clip size from 30 to 20
- Increased fire range from 2.6 Km to 3 Km
- Decreased reload from 10s to 9s
- Improved overall accuracy
- Increased damage per projectile from 350 to 550
- Increased overall projectile speed from 486 Kn to 583 Kn
- LAU-61 (70 mm) [Ka-58 Black Ghost; CAIC WZ-19; MUH-1 Marineon; AP Phoenix (不死鳥 1983); Scorpion; AH-64E Block 2 Compound; EC-665 Tiger; T929 ATAK 2 helicopters]
- Setup automatic firing instead of manual
- Increased fire range from 3.3 Km to 4 Km
- Decreased reload from 10s to 9s
- Improved overall accuracy
- Increased damage per projectile from 1500 to 1600
- M197 (23 mm) [aircraft cannon; CAIC WZ-19; AH1Z Viper helicopters]
- Decreased delay between projectile launching from 0.2s to 0.14s
- Increased reload from 6s to 7s
- Improved overall accuracy
- Increased overall projectile speed from 486 Kn to 544 Kn
- 20-mm Gatling (AP) [aircraft cannon; AP Phoenix helicopter]
- 20-mm Gatling [aircraft cannon; Scorpion helicopter]
- Fujin Gatling (20mm) [aircraft cannon; AP Fujin (風神 2021) helicopter]
- Increased fire range from 2.67 Km to 3.33 Km
- Increased damage per projectile from 450 to 500
- Increased overall projectile speed from 583 Kn to 680 Kn
- Increased overall accuracy
- Fujin Railgun (45mm) [aircraft cannon; AP Fujin (風神 2021) helicopter]
- Fujin ASM [anti submarine missile; AP Fujin (風神 2021) helicopter]
Equipment | Ship
- AT-3 [torpedo; “Pan Spatial Argonas” ekranoplan]
- Monarc (155mm/52) [cannon]
- Decreased base reload from 8.8s to 8.5s
- Increased base damage per projectile from 18500 to 22000
- Increased speed from 739 Kn to 778 Kn
- UGM-133 Trident II [ballistic missile]
- Increased speed change from 68 Kn to 126 Kn
- Increased max speed from 389 Kn to 467 Kn
- Decreased base reload from 23s to 22s
- Added explosion damage +1000 per hit
- Setup explosion radius 266m
- Setup ballistic trajectory (more higher than before)
- JL-3 [ballistic missile]
- Increased max speed from 389 Kn to 505 Kn
- Increased base damage per projectile from 25000 to 25500
- Decreased base reload from 17s to 16s
- Setup ballistic trajectory (more higher than before)
- RSM-56 Bulava [ballistic missile]
- Increased speed change from 29 Kn to 58 Kn
- Increased max speed from 389 Kn to 486 Kn
- Increased missile durability from 170 to 200
- Decreased base reload from 29s to 28s
- Setup ballistic trajectory (more higher than before)
- RBS-15 [anti ship missile]
- Increased base reload from 9s to 11s
- Decreased base fire range from 9.33 Km to 8 Km
- Increased number of firing projectiles in salvo from 1 to 2
- Decreased base damage per projectile from 15000 to 13500
- Decreased base ammo count from 18 to 10
- Decreased missile durability from 80 to 60
- SCALP Naval [anti ship missile]
- Increased base damage per projectile from 20000 to 22000
- Increased missile durability from 125 to 150
- Increased speed change from 77 Kn to 116 Kn
- BrahMos-II [anti ship missile]
- Increased missile durability from 20 to 40
- Increased base damage per projectile from 15000 to 16000
- Decreased lock time from 2.2s to 2s
- RIM-161 (SM-3) [dual purpose missile]
- Decreased lock time from 1.5s to 0.5s
- Decreased base reload from 8.5s to 7s
- Increased overall speed and guidance
- RIM-174 (SM-6) [dual purpose missile]
- Decreased lock time from 2s to 0.25s
- Decreased base reload from 11s to 6s
- Decreased base damage per projectile from 15000 to 10000
- Increased overall speed and guidance
- S-500 Prometheus [dual purpose missile]